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Wake to War

The Campaign Begins

Forge the Realm
By Steel and Flame

A war strategy epic set across a hand-painted continent of warring houses, forgotten relics, and alliances that outlast their oaths.

Six Houses

Choose Your Allegiance

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Placeholder description — lore pending.

The Theatre of War

Mass your banners and drive them through rival territory. Every league claimed shifts the border of the war.

Pillars of the Campaign

What You Will Wield

  • Living Terrain

    Hand-painted 3D maps that shape every campaign.

  • Real-Time Marches

    Armies move through the world in true time.

  • Forged Alliances

    Court houses, broker truces, or inherit old blood-debts.

  • Named Commanders

    Dozens of hand-written heroes with unique kits.

  • Council Diplomacy

    Set law, tax, and treaty through the great houses.

  • Relics of the Age

    Recover lost weapons to tip the balance of a war.

  • Shifting Seasons

    Winter, flood, and fire remake the battlefield.

  • Castle Sieges

    Deep siege mechanics — starve them or storm the wall.

Those Who Tend the Forge

The Team

A small, deliberate crew. Every banner on this site passed through their hands.

  • RV

    Creative Director

    Ren Vashal

    Keeper of the overall vision. Decides what stays, what burns, and which banners the game will march beneath.

  • IK

    World Architect

    Ilian Korr

    Draws the maps, inks the history, and argues with themselves about how many kings a continent can reasonably hold.

  • MD

    Art Director

    Maera Dune

    Sets the painterly tone — armour plates, smoke, stone. Responsible for every frame that looks like it was pulled from an oil painting.

  • JA

    Systems Designer

    Joven Aske

    Builds the spreadsheets beneath the swords. Balances the factions and makes sure no house is too gentle — or too cruel.